About this event
Computer Game & Simulation Programming asks you to design and develop an interactive game or simulation on the topic FBLA releases each year, then present and demonstrate it to judges. The game should have a title screen, clear rules, and multiple outcomes, and be challenging but possible to complete. Team event (1 to 3 members). How it runs: there is no test. You present to judges: 3 minutes to set up, a 7-minute presentation, and 3 minutes of questions. Internet access is provided. At the National Leadership Conference there is a preliminary round, and the top scorers from each section advance to a final round, where the final presentation score decides the winners.
FormatPresentation
Duration3 minutes setup, 7-minute presentation, 3 minutes Q&A
Solo or teamTeam event
CategoryInformation Technology
Your plan
How to study
Built from the official rating sheet and the event's own clock.
Read the guidelines and the sheet
Everything is scored on the rating sheet below. The official guidelines give the rules, the deadlines and what to submit.
Official guidelines (opens in a new tab)Outline it against the sheet
Give each part of your entry the room its points earn, starting from the biggest rows, so nothing on the sheet is left out.
See the sheetMake it yourself
Your entry should be your own work. ChapterPrep's judge scores it and asks questions; it never writes it for you.
Rehearse the presentation
Type or say your presentation. The judge scores it on the official rating sheet and times you against the 7-minute limit.
Get judged on your presentationRehearse to the clock
You have 7 minutes, then 3 minutes of questions. Time every run, out loud, start to finish.
Judging
What judges score
Concept and Design
- Game or simulation addresses all parts of the concept, topic and guidelines15
- Rules are well defined and clearly explained5
- The game or simulation is challenging but can be completed5
- Innovation and creativity5
Implementation
- Programming language, design tools, game engines or other software used, and the technical complexity of the implementation5
- Graphics and game assets are appropriate for the concept or topic5
- Graphics and game assets are consistently applied5
- Quality and consistency of graphics and game assets enhance the user experience5
User Experience
- Title screen functions and provides clear instructions5
- UX design, user journey, design rationale and accessibility features5
- Users can easily navigate between pages, and engagement and enjoyment are considered5
- Controls and mechanics are intuitive5
Presentation Delivery
- Statements are well organized and clearly stated10
- Displays confidence, poised body language, engaging eye contact and effective voice projection10
- Demonstrates the ability to effectively answer questions10
Presentation Protocols
- Adherence to Competitive Events Guidelines10
Total 110 points
Guidelines and resources
Bookmark to saveCurated by ChapterPrep. Free unless noted. External links open in a new tab.
Free guides for this kind of event
- Course · MIT OpenCourseWareMIT OpenCourseWare: CMS.608 Game Design (opens in a new tab)
- Course · MIT OpenCourseWareMIT OpenCourseWare: CMS.611J Creating Video Games (opens in a new tab)
- Course · Godot EngineGodot Engine Documentation: Your First 2D Game (opens in a new tab)
- Reference · Game Accessibility GuidelinesGame Accessibility Guidelines (opens in a new tab)