Information TechnologyPresentationTeam Event

Mobile Application DevelopmentFBLA prep guide for 2026-27

Team presentation: build a working mobile app for the year's topic and demo it to judges.

About this event

Mobile Application Development asks you to design and build a functional mobile app for the topic FBLA releases each year, then present it to judges, showing its user interface design and how it solves the problem. The app must run standalone on a smartphone platform (Android, iOS, or Windows Phone) with no programming errors. Team event (1 to 3 members). How it runs: there is no test. You present to judges: 3 minutes to set up, a 7-minute presentation, and 3 minutes of questions. Internet access is provided. At the National Leadership Conference there is a preliminary round, and the top scorers from each section advance to a final round, where the final presentation score decides the winners.

FormatPresentation

Duration3 minutes setup, 7-minute presentation, 3 minutes Q&A

Solo or teamTeam event

CategoryInformation Technology

Your plan

How to study

Built from the official rating sheet and the event's own clock.

  1. Read the guidelines and the sheet

    Everything is scored on the rating sheet below. The official guidelines give the rules, the deadlines and what to submit.

    Official guidelines (opens in a new tab)
  2. Outline it against the sheet

    Give each part of your entry the room its points earn, starting from the biggest rows, so nothing on the sheet is left out.

    See the sheet
  3. Make it yourself

    Your entry should be your own work. ChapterPrep's judge scores it and asks questions; it never writes it for you.

  4. Rehearse the presentation

    Type or say your presentation. The judge scores it on the official rating sheet and times you against the 7-minute limit.

    Get judged on your presentation
  5. Rehearse to the clock

    You have 7 minutes, then 3 minutes of questions. Time every run, out loud, start to finish.

Judging

What judges score

Design and Code Quality

  • Planning process10
  • Appropriate use of classes, modules or components5
  • Appropriate use of mobile app architectural patterns5
  • Innovation and creativity5

User Experience

  • UX design, user journey, design rationale and accessibility features5
  • User interface is intuitive or clear instructions are provided5
  • Icons and graphical elements are appropriate and consistent5
  • User input is validated5

Application Functionality

  • Program addresses all parts of the prompt10
  • Integrated with social media5
  • Data handling and storage5
  • Documentation and copyright compliance5

Presentation Delivery

  • Statements are well organized and clearly stated10
  • Displays confidence, poised body language, engaging eye contact and effective voice projection10
  • Demonstrates the ability to effectively answer questions10

Presentation Protocols

  • Adherence to Competitive Events Guidelines10

Total 110 points

Guidelines and resources

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Curated by ChapterPrep. Free unless noted. External links open in a new tab.

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